local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
main_id = 22013
L0_1 = {}
L1_1 = 2201301
L2_1 = 2201302
L3_1 = 2201303
L4_1 = 2201304
L5_1 = 2201305
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2201301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3033
L4_1.alias = "Npc3033"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q3_22010_Shigeru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3033
L4_1.alias = "Npc3033"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q3_22010_Shigeru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3033
L4_1.alias = "Npc3033"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q3_22010_Shigeru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_22010_Junkichi"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3033
L4_1.alias = "Npc3033"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q3_22010_Shigeru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201305"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_22010_Junkichi"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3033
L4_1.alias = "Npc3033"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q3_22010_Shigeru"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3023
L4_1.alias = "Npc3023"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22013_Yuzu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3021
L4_1.alias = "Npc3021"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22013_Hasegawa"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22013_Junkichi3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 3024
L4_1.alias = "Npc3024"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22013_Rie"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2201304"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3032
L3_1.alias = "Npc3032"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q3_22010_Junkichi"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2201305"] = L1_1
quest_data = L0_1
